GAME AND CONCEPT


DISCO ELYSIUM CHRISTMAS CARD

Featured on the Playstation blog is a Christmas themed artwork created for Studio Zaum’s in the Disco Elysium setting.


STRAY GODS BACKGROUND ART

Illustrated the background stained glass illustrations for Aphrodite’s room in the game Stray Gods, as well as an additional one featuring Athena for placement in another scene.


UNNAMED CARD GAME

Created a card game based on the concept of Rock, Paper & Scissors. People would wield the powers of different factions, eg. a Rock musician would have the Rock element.


RUMBLE SUS

Created logo, title screen and icon for the Nintendo Switch game “Rumble Sus.” The game was translated into Japanese, Traditional Chinese and Simplified Chinese, so multiple versions of the icon had to be made. I collaborated with 3D artists and the game’s creator and publisher to cycle through various iterations before reaching a final.

Nintendo Store link: https://www.nintendo.com/store/products/rumble-sus-switch/


APP MINI GAMES

These mini games were made in collaboration with the an insurance brand to encourage people to stay logged into their app. It involved aggressive timelines with strict file limits so that the games would fit into the existing app. The overall concept evolved and changed over time.


LUCID

Lucid is a multi-player online experience that was a proof of concept for clients who wanted somewhere to host games, meetings or concerts etc. Because it needed to be able to run on web, I created a cel-shaded and toon-like art direction.


STUPID CUPID

Stupid Cupid is a VR ARchery game made for release on Steam. I acted as art director and designer for this project which included the design of the animals, props and objects. I also took part in recording and performing voices for idle, impact and success for some of the animals.

Steam Link: https://store.steampowered.com/app/974160/Stupid_Cupid/


HANG UP

Created for the Global Game Jam. I acted as a 2D/3D artist with others to create a VR mystery game. Complete a series of cord circuits to establish connections between different calling parties. Doing so allows you to eavesdrop on some of the ensuing conversations, and maybe even uncover a few unsettling secrets.

Steam Link: https://store.steampowered.com/app/950380/Hang_Up/

GGJ Link: https://globalgamejam.org/2018/games/hang


DUNGEONS AND DRAGONS CONCEPTS

Artwork created for a Dungeons and Dragon’s campaign featuring character turnarounds and portraits.

INNOCITY

A proof of concept project within a cyberpunk city. I was briefly put to the task to design the main character “Esther.” This including her face and hairstyle as well as clothing.


TAP TAP TRILLIONAIRE

An idle-tapping game that is fully created in the style of pixel art. Each seasonal update I had to create and animate the new characters, their sprite sheets, objects, rooms and promotional material.


A-MAZE-ING TANKS

This was a game with a endless scrolling procedural environment where you play as a tank. I built all the 3D objects in Qubicle, and used Photoshop for the UI.


INNOCENCE

This was for a short film called “Innocence.” The director requested as a design for the main character - a vacuum! It’s design had to be old-meets-new semi-futuristic.


FARM RESORT

For this farming simluator game, the majority of the creative direction had been completed before I was onboarded. It was my job to follow the designs of the previous artist and create designs for new buildings, objects and consumables, as well as texture various skins for the 3D animals.